﻿using System;
using System.Collections.Generic;

namespace SheepStorage.Domain.Entity
{
    /// <summary>
    /// 羊只戴标表
    /// </summary>
    public partial class SheepMark
    {
        /// <summary>
        /// 主键,羊只戴标Id
        /// </summary>
        public int SheepMarkId { get; set; }
        /// <summary>
        /// 耳号(下拉框)
        /// </summary>
        public string? OverBit { get; set; }
        /// <summary>
        /// 电子耳号
        /// </summary>
        public string? ElEarTag { get; set; } 
        /// <summary>
        /// 新电子耳号
        /// </summary>
        public string? NewElEarTag { get; set; }
        /// <summary>
        /// 旧电子耳号
        /// </summary>
        public string? OldElEarTag { get; set; } 
        /// <summary>
        /// 戴标原因
        /// </summary>
        public int TaggingReason { get; set; }
        /// <summary>
        /// 戴标状态
        /// </summary>
        public int LabeledState { get; set; }
        /// <summary>
        /// 添加人姓名
        /// </summary>
        public string? AddName { get; set; }
        /// <summary>
        /// 修改人姓名
        /// </summary>
        public string? UpdateName { get; set; }
        /// <summary>
        /// 删除人姓名
        /// </summary>
        public string? DelName { get; set; }
        /// <summary>
        /// 添加时间
        /// </summary>
        public DateTime? AddTime { get; set; }=DateTime.Now;
        /// <summary>
        /// 修改时间
        /// </summary>
        public DateTime? UpdateTime { get; set; }= DateTime.Now;
        /// <summary>
        /// 删除时间
        /// </summary>
        public DateTime? DelTime { get; set; }= DateTime.Now;
        /// <summary>
        /// 描述
        /// </summary>
        public string? Remarks { get; set; }
        /// <summary>
        /// 逻辑删 0未删 1已删
        /// </summary>
        public int IsDel { get; set; } = 0;
    }
}
